Adds random velocity noise to the container, making it swirl and a chaotic way as you would expect from turbulent fire or similar. It is driven by a procedural noise function that changes over time. The following parameters control the intensity, scale, etc. of this texture.
Turb. Intensity | Specifies the strength of the turbulence. |
---|---|
Intensity Channel | You can control the turbulence intensity in space using any of the fluid channels. Use this to add turbulence only where the temperature is high enough, for example. |
Intensity Mapping | For improved control over the intensities, the values of the Intensity Channel are re-mapped by this f-curve before scaling the turbulence intensity. |
Smallest Size | Specifies the size of the smallest curls added to the fluid. |
Largest Size | Specifies the size of the largest curls added to the fluid. |
Small Power | Specifies how strong small curls are with respect to the next larger ones. A small power of 1.0 will make curls of all sizes equally strong. A small power of 0.5 will make small curls half as strong as curls of twice the size. |
Period | The turbulence field changes over time. This value specifies the number of frames between it's phases. |