Channel | Select the simulation channel that you want the shader to use as input. |
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Smoothing | Blur the field before using it as shader input. |
Mapping | This function curve (f-curve) allows you to map the input values to an intensity curve before they are used to determine the smoke's color and opacity. A linear 0 to 1 gradient will leave the values unchanged. To edit the Mapping, click on the curve to open the f-curve editor. See the section on using the f-curve editor for details. |
Separate Opacity | These parameters let you use a separate input channel for smoke opacity. If you use it, the first channel, smoothing and mapping parameters will only control the smoke color. |
Mapping
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